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   <dc:title>Viability of developing a video game with Unreal Engine</dc:title>
   <dc:creator>Hortelano Bronchal, Félix</dc:creator>
   <dc:creator>Bonafonte Pardàs, Guillem</dc:creator>
   <dc:contributor>Solano Albajés, Lluís</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Informàtica</dc:subject>
   <dc:subject>Video games</dc:subject>
   <dc:subject>Enginyeria de programari</dc:subject>
   <dc:subject>Unreal Engine</dc:subject>
   <dc:subject>videjoc</dc:subject>
   <dc:subject>multijugador</dc:subject>
   <dc:subject>game engine</dc:subject>
   <dc:subject>projecte software</dc:subject>
   <dc:subject>video game</dc:subject>
   <dc:subject>multiplayer</dc:subject>
   <dc:subject>software engineering</dc:subject>
   <dc:subject>Videojocs</dc:subject>
   <dc:subject>Software engineering</dc:subject>
   <dc:description>This project was conceived as a way to explore Unreal Engine ourselves and learn a bit how this popular engine works. Once we knew what we wanted to do, we decided to focus this project from another point of view. We want to simulate that we are working in a video game company that has asked us to see the viability of developing a videogame.</dc:description>
   <dc:date>2017</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/117516</dc:identifier>
   <dc:identifier>127201</dc:identifier>
   <dc:identifier>127202</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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