<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-17T11:47:26Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:20.500.14342/2934" metadataPrefix="qdc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:20.500.14342/2934</identifier><datestamp>2025-03-25T04:06:52Z</datestamp><setSpec>com_2072_482405</setSpec><setSpec>com_2072_183628</setSpec><setSpec>col_2072_482415</setSpec></header><metadata><qdc:qualifieddc xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
   <dc:title>Videogame Technology in Architecture Education</dc:title>
   <dc:creator>Valls Dalmau, Francisco</dc:creator>
   <dc:creator>Redondo, Ernest</dc:creator>
   <dc:creator>Fonseca, David</dc:creator>
   <dc:creator>Garcia-Almirall, Pilar</dc:creator>
   <dc:creator>Subirós Brunet, Jordi</dc:creator>
   <dc:subject>Ensenyament -- Innovacions tecnològiques</dc:subject>
   <dc:subject>Arquitectura -- Ensenyament</dc:subject>
   <dc:subject>Videojocs -- Innovacions tecnològiques</dc:subject>
   <dcterms:abstract>Videogame technology is quickly maturing and approaching levels&#xd;
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes&#xd;
an educational experience using videogame technology in architecture education,&#xd;
exploring its applicability in the field in architecture compared to more traditional&#xd;
media. A prototype application modeling a proposed urban space was developed&#xd;
using Unreal Engine and a group of architecture students were asked to use the&#xd;
software to navigate the virtual environment. The development process of the&#xd;
applications is discussed as well as the design of the survey to assess the partic‐&#xd;
ipants’ experience in four key areas (a) player profile, (b) experience using the&#xd;
beta version, (c) use of videogame technology as an educational tool, and (d)&#xd;
applicability of game engines in Architecture.</dcterms:abstract>
   <dcterms:issued>2016-07</dcterms:issued>
   <dc:type>info:eu-repo/semantics/article</dc:type>
   <dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
   <dc:identifier>http://hdl.handle.net/20.500.14342/2934</dc:identifier>
   <dc:identifier>https://doi.org/10.1007/978-3-319-39513-5_41</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
   <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
   <dc:rights>Attribution 4.0 International</dc:rights>
   <dc:rights>© L'autor/a</dc:rights>
   <dc:publisher>18th International Conference, HCI International,Toronto, July 17-22, 2016</dc:publisher>
</qdc:qualifieddc></metadata></record></GetRecord></OAI-PMH>