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      <subfield code="a">Valls Dalmau, Francisco</subfield>
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      <subfield code="a">Redondo, Ernest</subfield>
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      <subfield code="a">Fonseca, David</subfield>
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      <subfield code="a">Garcia-Almirall, Pilar</subfield>
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      <subfield code="a">Subirós Brunet, Jordi</subfield>
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      <subfield code="a">Videogame technology is quickly maturing and approaching levels&#xd;
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes&#xd;
an educational experience using videogame technology in architecture education,&#xd;
exploring its applicability in the field in architecture compared to more traditional&#xd;
media. A prototype application modeling a proposed urban space was developed&#xd;
using Unreal Engine and a group of architecture students were asked to use the&#xd;
software to navigate the virtual environment. The development process of the&#xd;
applications is discussed as well as the design of the survey to assess the partic‐&#xd;
ipants’ experience in four key areas (a) player profile, (b) experience using the&#xd;
beta version, (c) use of videogame technology as an educational tool, and (d)&#xd;
applicability of game engines in Architecture.</subfield>
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      <subfield code="a">https://doi.org/10.1007/978-3-319-39513-5_41</subfield>
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      <subfield code="a">Ensenyament -- Innovacions tecnològiques</subfield>
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      <subfield code="a">Arquitectura -- Ensenyament</subfield>
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      <subfield code="a">Videojocs -- Innovacions tecnològiques</subfield>
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      <subfield code="a">Videogame Technology in Architecture Education</subfield>
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