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               <dc:title>Comparison of active versus passive audiovisual distraction tools on children's behaviour, anxiety and pain in paediatric dentistry: a randomised crossover clinical trial</dc:title>
               <dc:creator>Guinot Jimeno, Francisco</dc:creator>
               <dc:creator>Mercade, Montserrat</dc:creator>
               <dc:creator>Oprysnyk, L.</dc:creator>
               <dc:creator>Veloso Durán, Ana</dc:creator>
               <dc:creator>Boj, J. R.</dc:creator>
               <dc:subject>Ansietat</dc:subject>
               <dc:subject>Distracció audiovisual</dc:subject>
               <dc:subject>Comportament</dc:subject>
               <dc:subject>Gestió d'infants</dc:subject>
               <dc:subject>Dolor</dc:subject>
               <dc:subject>Ansiedad</dc:subject>
               <dc:subject>Distracción audiovisual</dc:subject>
               <dc:subject>Conducta</dc:subject>
               <dc:subject>Manejo infantil</dc:subject>
               <dc:subject>Dolor</dc:subject>
               <dc:subject>Anxiety</dc:subject>
               <dc:subject>Audiovisual distraction</dc:subject>
               <dc:subject>Behaviour</dc:subject>
               <dc:subject>Child management</dc:subject>
               <dc:subject>Pain</dc:subject>
               <dc:description>Aim: To determine the effect of active distraction when playing PlayStation® video games, compared to passive distraction when watching a cartoon with audiovisual eyeglasses, on parental perception of patients' anxiety, and children's anxiety, pain, behaviour and heart rate during restorative procedures in paediatric dentistry. Materials and methods: Study design: Randomised crossover clinical trial. There were 34 patients in the cartoon film group (passive distraction) and 34 in the Playstation® video game group (active distraction), aged 6-8 years, who required a minimum of 2 visits for restorative treatment. Rimax® iVision 5.0 eyeglasses were used in both groups. Parental perception of patients' anxiety (Modified Corah Dental Anxiety Scale), and children's anxiety (Venham Picture Test), pain (Wong-Baker Faces Scale), behaviour (Frankl Scale) and heart rate were evaluated at each of the treatment visits. Preference for and satisfaction with the audiovisual product were also assessed. Results: There were significant differences in self-reported pain between control (P=0.016) and experimental (P=0.013) visits in both groups, with lower values in the Playstation® video game group. No significant differences were found (P>0.05) in the other variables evaluated with the use of active distraction. A significant increase in heart rate was recorded at each treatment visit (P=0.0001) when the anaesthetic was injected. All the patients wanted to continue watching or playing their chosen cartoon or Playstation® video game during subsequent visits. Conclusion: The use of PlayStation® video games for active audiovisual distraction, compared with passive distraction with a cartoon, improved self-reported pain but did not reduce parents' perception of patients' anxiety, pain, global behaviour, or heart rate. Both distraction methods were accepted by paediatric patients.</dc:description>
               <dc:date>2025-05-16T12:49:22Z</dc:date>
               <dc:date>2025-05-16T12:49:22Z</dc:date>
               <dc:date>2021</dc:date>
               <dc:type>info:eu-repo/semantics/article</dc:type>
               <dc:identifier>Guinot Jimeno, Francisco; Mercade, Montserrat; Oprysnyk, L. [et al.]. Comparison of active versus passive audiovisual distraction tools on children's behaviour, anxiety and pain in paediatric dentistry: a randomised crossover clinical trial. European Journal of Paediatric Dentistry, 2021, 22, p. 230-236. Disponible en: &lt;https://pubmed.ncbi.nlm.nih.gov/34544253/>. Fecha de acceso: 20 nov. 2024. DOI: 10.23804/ejpd.2021.22.03.10</dc:identifier>
               <dc:identifier>2035-648X</dc:identifier>
               <dc:identifier>http://hdl.handle.net/20.500.12328/4453</dc:identifier>
               <dc:identifier>https://www.dx.doi.org/10.23804/ejpd.2021.22.03.10</dc:identifier>
               <dc:language>eng</dc:language>
               <dc:relation>European Journal of Paediatric Dentistry</dc:relation>
               <dc:relation>22</dc:relation>
               <dc:rights>https://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
               <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
               <dc:rights>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</dc:rights>
               <dc:publisher>Ariesdue</dc:publisher>
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