<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-13T06:56:07Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:10459.1/83626" metadataPrefix="qdc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:10459.1/83626</identifier><datestamp>2024-12-04T13:02:00Z</datestamp><setSpec>com_2072_3622</setSpec><setSpec>col_2072_478537</setSpec></header><metadata><qdc:qualifieddc xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
   <dc:title>Design of a Learning System for Accounting using Gamification</dc:title>
   <dc:creator>Cucurull Gaztambide, Rafel</dc:creator>
   <dc:subject>Gamification</dc:subject>
   <dc:subject>Accounting</dc:subject>
   <dc:subject>Design</dc:subject>
   <dc:subject>Interactive prototype</dc:subject>
   <dc:subject>Ludificació</dc:subject>
   <dc:subject>Comptabilitat</dc:subject>
   <dcterms:abstract>This end-of-degree project aims the design of a learning system to learn accounting. In it,&#xd;
you will find the application of a general user centred design process, which culminates&#xd;
in a fully functional interactive prototype. Throughout this process there are important&#xd;
sections addressed, such as specifying the context of use, having a contact with the&#xd;
potential users of the system to be designed, an introduction to gamification and its&#xd;
techniques and an analysis of requirements with a large description of all the system&#xd;
functionalities. There are also interesting parts, such as a traceability matrix linking the&#xd;
system objectives, with is requirements and some use cases, which are also described, a&#xd;
study of similar systems to learn their advantages and disadvantages, and more. All this,&#xd;
complemented by the main content of the system, which is accounting, with a first&#xd;
introduction to some key concepts, followed by a list of its main transactions. These ones&#xd;
are also described and used to create a default flow for the system’s main functionality,&#xd;
which is to let professors prepare activities for their accounting subjects. These activities&#xd;
will be solved by their students, but in an entertaining way, by being rewarded in different&#xd;
ways and making them competitive with each other.</dcterms:abstract>
   <dcterms:dateAccepted>2024-12-04T13:02:00Z</dcterms:dateAccepted>
   <dcterms:available>2024-12-04T13:02:00Z</dcterms:available>
   <dcterms:created>2024-12-04T13:02:00Z</dcterms:created>
   <dcterms:issued>2022-07-14T07:32:34Z</dcterms:issued>
   <dcterms:issued>2022-07-14T07:32:34Z</dcterms:issued>
   <dcterms:issued>2022-07</dcterms:issued>
   <dc:type>info:eu-repo/semantics/bachelorThesis</dc:type>
   <dc:identifier>http://hdl.handle.net/10459.1/83626</dc:identifier>
   <dc:rights>cc-by-nc-nd</dc:rights>
   <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
   <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
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