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      <subfield code="a">Cucurull Gaztambide, Rafel</subfield>
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      <subfield code="a">This end-of-degree project aims the design of a learning system to learn accounting. In it,&#xd;
you will find the application of a general user centred design process, which culminates&#xd;
in a fully functional interactive prototype. Throughout this process there are important&#xd;
sections addressed, such as specifying the context of use, having a contact with the&#xd;
potential users of the system to be designed, an introduction to gamification and its&#xd;
techniques and an analysis of requirements with a large description of all the system&#xd;
functionalities. There are also interesting parts, such as a traceability matrix linking the&#xd;
system objectives, with is requirements and some use cases, which are also described, a&#xd;
study of similar systems to learn their advantages and disadvantages, and more. All this,&#xd;
complemented by the main content of the system, which is accounting, with a first&#xd;
introduction to some key concepts, followed by a list of its main transactions. These ones&#xd;
are also described and used to create a default flow for the system’s main functionality,&#xd;
which is to let professors prepare activities for their accounting subjects. These activities&#xd;
will be solved by their students, but in an entertaining way, by being rewarded in different&#xd;
ways and making them competitive with each other.</subfield>
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      <subfield code="a">Design of a Learning System for Accounting using Gamification</subfield>
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