<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-17T01:49:40Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:10459.1/73214" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:10459.1/73214</identifier><datestamp>2024-12-05T21:31:12Z</datestamp><setSpec>com_2072_3622</setSpec><setSpec>col_2072_479130</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Evaluation of Happy Sport, an Emotional Education Program for Assertive Conflict Resolution in Sports</dc:title>
   <dc:creator>Ros Morente, Agnès</dc:creator>
   <dc:creator>Farré Sopena, Míriam</dc:creator>
   <dc:creator>Quesada Pallares, Carla</dc:creator>
   <dc:creator>Filella Guiu, Gemma</dc:creator>
   <dc:subject>Gamified emotional education program for sports</dc:subject>
   <dc:subject>Coexistence</dc:subject>
   <dc:subject>Video games</dc:subject>
   <dc:subject>Conflicts</dc:subject>
   <dc:description>Background: Interpersonal conflicts occur in any kind of social relation, including the&#xd;
field of sports. Proper emotional management can improve athletes’ well-being, coexistence, and&#xd;
performance. This study presents the initial results of the gamified emotional education program&#xd;
Happy Sport in a sample of athletes in the field of non-formal education. Methods: The study sample&#xd;
consists of 194 athletes from the benjamín and alevín categories (3rd- to 6th-grade primary school&#xd;
children). A quasi-experimental pre-intervention and post-intervention design with a control group&#xd;
is followed using the Games and Emotions Scale (GES), Social Support Scale, Emotion Regulation&#xd;
Questionnaire for Children and Adolescents (ERQ-CA), and Bullying in Sports Questionnaire. Results:&#xd;
Statistically significant differences were found across participants in the experimental group between&#xd;
the pre- and post-intervention evaluations for the variables satisfaction and bullying. An analysis of&#xd;
the competencies related to emotion regulation revealed significant results for the experimental group&#xd;
for both scales (cognitive reappraisal and expressive suppression). Conclusions: The results show&#xd;
that after a training session with the gamified software Happy Sport, children’s satisfaction increased&#xd;
and bullying levels decreased. Changes in cognitive reappraisal and expressive suppression may&#xd;
also be explained by the training received.</dc:description>
   <dc:date>2022-03-08T13:28:25Z</dc:date>
   <dc:date>2022-03-08T13:28:25Z</dc:date>
   <dc:date>2022</dc:date>
   <dc:type>info:eu-repo/semantics/article</dc:type>
   <dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
   <dc:identifier>https://doi.org/10.3390/ijerph19052596</dc:identifier>
   <dc:identifier>1660-4601</dc:identifier>
   <dc:identifier>http://hdl.handle.net/10459.1/73214</dc:identifier>
   <dc:identifier>http://hdl.handle.net/10459.1/73214</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>Reproducció del document publicat a https://doi.org/10.3390/ijerph19052596</dc:relation>
   <dc:relation>International Journal of Environmental Research and Public Health, 2022, vol. 19, núm. 5, 2596</dc:relation>
   <dc:rights>cc-by (c) Ros Morente et al., 2022</dc:rights>
   <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
   <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
   <dc:publisher>MDPI</dc:publisher>
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