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               <dc:title>Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective</dc:title>
               <dc:creator>Luchoro Parrilla, Rafael</dc:creator>
               <dc:creator>Lavega i Burgués, Pere</dc:creator>
               <dc:creator>Damian da Silva, Sabrine</dc:creator>
               <dc:creator>Prat Ambrós, Queralt</dc:creator>
               <dc:creator>Sáez de Ocáriz Granja, Unai</dc:creator>
               <dc:creator>Ormo i Ribes, Enric</dc:creator>
               <dc:creator>Pic, Miguel</dc:creator>
               <dc:subject>Intangible cultural heritage</dc:subject>
               <dc:subject>Motor praxeology</dc:subject>
               <dc:subject>Ethnomotricity</dc:subject>
               <dc:subject>Sustainability</dc:subject>
               <dc:subject>Relational well-being</dc:subject>
               <dc:description>UNESCO in the 2030 agenda for sustainable development establishes respect for the&#xd;
environment and sustainability education as key elements for the challenges of society&#xd;
in the coming years. In the educational context, physical education can have a vital&#xd;
role in sustainability education, through Traditional Sporting Games (TSG). The aim of&#xd;
this research was to study from an ethnomotor perspective the different characteristics&#xd;
of two different groups of TSG (with and without objects) in the Canary Islands,&#xd;
Spain. The corpus of this investigation was made up of 513 TSG, identified by two&#xd;
analysis techniques and collected in a database. The categories corresponding to the&#xd;
variables of the internal logic of the game were the type of motor interaction, related&#xd;
to space, relationships with time (competition), and relationships with objects. The&#xd;
study also examined the variables of external logic or sociocultural conditions such as&#xd;
the protagonists, playing areas, and game moments. The data analysis was carried&#xd;
out using descriptive and inferential statistics: cross-tables, effect sizes, classification&#xd;
trees (CHAID), and the identification of frequency areas. Of the total number of playful&#xd;
activities identified (n = 664), most were physical activities (n = 513/664; 77.26%) (nonphysical activities: n = 151/664; 22.74%). These activities were Quasi-games without&#xd;
rules (n = 87) and TSG (n = 426) as well as activities with Objects (n = 299) and without&#xd;
material (n = 214). This research confirms that the TSG in the Canary Islands is a mirror of&#xd;
traditional culture and, from a pedagogical approach, shows great potential for material&#xd;
and social sustainability.</dc:description>
               <dc:description>This research would not have been possible without the financial support of the Instituto Insular de Deportes de Gran Canaria (Spain).</dc:description>
               <dc:date>2024-12-05T22:49:02Z</dc:date>
               <dc:date>2024-12-05T22:49:02Z</dc:date>
               <dc:date>2021-03-24T12:26:05Z</dc:date>
               <dc:date>2021-03-24T12:26:05Z</dc:date>
               <dc:date>2021</dc:date>
               <dc:type>info:eu-repo/semantics/article</dc:type>
               <dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
               <dc:identifier>http://hdl.handle.net/10459.1/70889</dc:identifier>
               <dc:relation>Reproducció del document publicat a https://doi.org/10.3389/fpsyg.2021.586238</dc:relation>
               <dc:relation>Frontiers in Psychology, 2021, vol. 12, a586238</dc:relation>
               <dc:rights>cc-by (c) Luchoro-Parrilla et al., 2021</dc:rights>
               <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
               <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
               <dc:publisher>Frontiers Media</dc:publisher>
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