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   <dc:title>Designing an effective P2P system for a VoD system to exploit the multicast communication</dc:title>
   <dc:creator>Yang, X. Y.</dc:creator>
   <dc:creator>Cores Prado, Fernando</dc:creator>
   <dc:creator>Hernández Budé, Porfidio</dc:creator>
   <dc:creator>Ripoll, A.</dc:creator>
   <dc:creator>Luque, Emilio</dc:creator>
   <dc:subject>Video-on-demand</dc:subject>
   <dc:subject>P2P</dc:subject>
   <dc:subject>Multicast</dc:subject>
   <dc:subject>Content delivery network</dc:subject>
   <dcterms:abstract>A distributed video-on-demand system (DVoD) with multiple server-nodes is a cost-effective and faulttolerant&#xd;
solution for a high scalable enterprise video-on-demand (VoD) system. However, such a serveroriented&#xd;
design is highly vulnerable to workload variations given that the service capacity is limited.&#xd;
Peer-to-Peer (P2P) has been introduced as an architectural solution with self-growing capacity. However,&#xd;
the characteristics of a pure P2P system such as the peer transient nature and high network overhead&#xd;
make this kind of architecture unsuitable for a fully interactive VoD system. In this paper, we propose&#xd;
a new efficient integrated VoD architecture, called DPn2P&#xd;
m, that combines DVoD with a P2P system and&#xd;
multicast communications. The DVoD’s server-nodes provide a minimum required quality of service (QoS)&#xd;
and the P2P system is able to offer the mechanism to increase the system service capacity according to&#xd;
client demands. Multicast communication, wherever it is possible, is effectively exploited by our P2P&#xd;
system. In our design, each client is able to send video information to a set of m clients using only one&#xd;
multicast channel. Furthermore, the collaboration mechanism is able to coordinate a set of clients to create&#xd;
one collaboration group to replace the server, providing an extensive, efficient and low network-overhead&#xd;
collaboration mechanism from n-peers to m-peers. Regardless of the video the client is watching, our&#xd;
P2P scheme allows every active client to collaborate with the server. The P2P scheme is complemented&#xd;
with recovery mechanisms that are able to replace the failed client before affecting the QoS, offering&#xd;
continuous playback. The proposed approach has been broadly evaluated, firstly using a mathematical&#xd;
model to derive the theoretical performance and secondly using a simulation environment to analyze&#xd;
the system’s dynamic behavior, the VCR interaction impact and the client failures. Comparing DPn2P&#xd;
m&#xd;
with other DVoD architectures and the most relevant P2P delivery policies, we show that our design is an&#xd;
improvement on previous solutions, providing a higher scalability.</dcterms:abstract>
   <dcterms:abstract>This work was supported by the MEC-Spain under contract TIN2007-64974, by the MEC-Spain under contract TIN2008-05913 and by the MCyT-Spain under contract JC2007-00080.</dcterms:abstract>
   <dcterms:dateAccepted>2024-12-05T21:41:46Z</dcterms:dateAccepted>
   <dcterms:available>2024-12-05T21:41:46Z</dcterms:available>
   <dcterms:created>2024-12-05T21:41:46Z</dcterms:created>
   <dcterms:issued>2016-06-22T08:49:52Z</dcterms:issued>
   <dcterms:issued>2025-01-01</dcterms:issued>
   <dcterms:issued>2010</dcterms:issued>
   <dc:type>article</dc:type>
   <dc:type>publishedVersion</dc:type>
   <dc:identifier>http://hdl.handle.net/10459.1/57256</dc:identifier>
   <dc:relation>MICINN/PN2008-2011/TIN2008-05913</dc:relation>
   <dc:relation>Reproducció del document publicat a https://doi.org/10.1016/j.jpdc.2010.07.007</dc:relation>
   <dc:relation>Journal of Parallel and Distributed Computing, 2010, vol. 70, núm. 12, p. 1175-1192</dc:relation>
   <dc:rights>(c) Elsevier, 2010</dc:rights>
   <dc:rights>info:eu-repo/semantics/restrictedAccess</dc:rights>
   <dc:publisher>Elsevier</dc:publisher>
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