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   <dc:title>Study of turn-taking coordination for nagents in game-theoretic scenarios, with reinforcement learning: Proposal of an evaluation framework of Perfect Alternation Equilibria for multi-agent environments</dc:title>
   <dc:creator>Papadopoulos, Nikolaos</dc:creator>
   <dc:subject>Conventionalization</dc:subject>
   <dc:subject>Game Theory</dc:subject>
   <dc:subject>Battle of the Exes</dc:subject>
   <dc:subject>Battle of the Sexes</dc:subject>
   <dc:subject>Multi-agent Battle of the Exes</dc:subject>
   <dc:subject>MBoE</dc:subject>
   <dc:subject>Repeated Games</dc:subject>
   <dc:subject>Repeated Games</dc:subject>
   <dc:subject>Stochastic Games</dc:subject>
   <dc:subject>Alternation Equilibrium</dc:subject>
   <dc:subject>n-agents</dc:subject>
   <dc:subject>Multi-Agent Reinforcement Learning</dc:subject>
   <dc:subject>Q-learning</dc:subject>
   <dc:subject>Perfect Alternation Equilibrium</dc:subject>
   <dc:subject>Perfect Alternation</dc:subject>
   <dc:subject>Fairness</dc:subject>
   <dc:subject>Efficiency</dc:subject>
   <dc:subject>Reward Fairness</dc:subject>
   <dc:subject>Multi-agent Fairness</dc:subject>
   <dc:subject>Rotation</dc:subject>
   <dc:subject>Metric</dc:subject>
   <dc:subject>Alternation Metric</dc:subject>
   <dc:subject>ALT</dc:subject>
   <dcterms:abstract>Treball fi de màster de: Master in Cognitive Systems and Interactive Media</dcterms:abstract>
   <dcterms:abstract>Directos: Martí Sànchez-Fibla, Ismael Tito Freire Gonzalez</dcterms:abstract>
   <dcterms:abstract>In this thesis, a novel performance evaluation framework is introduced for several&#xd;
dynamic multi-agent interpretations of the Battle of the Exes scenario, which are also&#xd;
proposed for the first time. The Multi-Agent BoE scenario (MBoE) was modeled as a&#xd;
Markov Game and was computationally examined in 7 branches of 2-6 and 2-10 agents’&#xd;
experiments (43 experiments) for two types of state-representations, two numbers of&#xd;
episodes and various reward systems. New variations of Fairness (Multi-agent Fairness&#xd;
&amp;amp; Reward Fairness) were proposed, with the latter being used to measure the systems’&#xd;
performance, as literature’s 2-agents metrics were found insufficient for n-agents&#xd;
games. Furthermore, a Perfect Alternation equilibrium was introduced, defined and&#xd;
evaluated, as an ideal equilibrium, robust to the number of agents and episodes of a&#xd;
system. For the purposes of this thesis, it was hypothesized and eventually shown, that a&#xd;
Fair and Efficient equilibrium in multi-agent dynamic environments such as MBoE does&#xd;
not necessarily signify Perfect Alternation. Furthermore, new types of metrics and&#xd;
indicators for measuring and evaluating the performance of a system towards Perfect&#xd;
Alternation were introduced and tested: Rotation (RT, with 2 sub-metrics and 2 forms),&#xd;
Alternation (ALT, 6 versions) and Proportional Individual Performance. ALT metrics&#xd;
definitions were found sufficient for evaluating of Perfect Alternation, thus they was&#xd;
benchmarked and tested through the series of experiments, aspiring to initiate this&#xd;
branch of studies and contribute novel tools for deeper understanding of complexsystems, such as the social behavior of cognitive systems.</dcterms:abstract>
   <dcterms:issued>2021-01-26T11:39:23Z</dcterms:issued>
   <dcterms:issued>2021-01-26T11:39:23Z</dcterms:issued>
   <dcterms:issued>2020-07</dcterms:issued>
   <dc:type>info:eu-repo/semantics/masterThesis</dc:type>
   <dc:rights>This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</dc:rights>
   <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0</dc:rights>
   <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
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