<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-17T10:20:34Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:10230/44844" metadataPrefix="marc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:10230/44844</identifier><datestamp>2025-12-19T23:00:32Z</datestamp><setSpec>com_2072_6</setSpec><setSpec>col_2072_452952</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Lugosi, Gábor</subfield>
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      <subfield code="a">Pereira, Alan S.</subfield>
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      <subfield code="a">A uniform attachment tree is a random tree that is generated dynamically. Starting from a fixed “seed” tree, vertices are added sequentially by attaching each vertex to an existing vertex chosen uniformly at random. Upon observing a large (unlabeled) tree, one wishes to find the initial seed. We investigate to what extent seed trees can be recovered, at least partially. We consider three types of seeds: a path, a star, and a random uniform attachment tree. We propose and analyze seed-finding algorithms for all three types of seed trees.</subfield>
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      <subfield code="a">Gábor Lugosi was supported by the Spanish Ministry of Economy and Competitiveness, Grant MTM2015-67304-P and FEDER, EU.</subfield>
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      <subfield code="a">Uniform attachment</subfield>
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      <subfield code="a">Finding the seed of uniform attachment trees</subfield>
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