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dc.contributor |
Grau Carrion, Sergi |
dc.contributor.author |
Szeifert, Éva |
dc.date |
2011 |
dc.identifier.uri |
http://hdl.handle.net/2099.1/16563 |
dc.language.iso |
eng |
dc.publisher |
Universitat Politècnica de Catalunya |
dc.rights |
info:eu-repo/semantics/openAccess |
dc.title |
Augmented Reality |
dc.type |
info:eu-repo/semantics/bachelorThesis |
dc.description.abstract |
Treball de recerca per a estudiants d'intercanvi |
dc.description.abstract |
Augmented Reality (AR) is a field of computer research which deals with the combination of
real-world and computer-generated data (virtual reality), where computer graphics objects are blended
into real footage in real time.1 This study aim to demonstrate the initial steps about the knowledge and
potential applications of the Augmented Reality that encompass boundless possibility for the future
revelations and inventions. As it is possible to see the improvements of the Augmented Reality led to
radical changes and significant impact to our habitual lifestyle.
Based on examples, we had the opportunity to test the method of some current applications
and in our case the most ideal and developing solution was the familiarize the python programming
language and search the camera application and face detect facilities therefore to apply PyGame and
OpenCV adaptability proportional to the current technology transfer. |
dc.description.abstract |
Incoming |
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