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dc.contributor | Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
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dc.contributor | Universitat Politècnica de Catalunya. KEMLG - Grup d'Enginyeria del Coneixement i Aprenentatge Automàtic |
dc.contributor.author | Álvarez Napagao, Sergio |
dc.contributor.author | Koch, Fernando |
dc.contributor.author | Gómez Sebastià, Ignasi |
dc.contributor.author | Vázquez Salceda, Javier |
dc.date | 2010 |
dc.identifier.citation | Alvarez-Napagao, Sergio [et al.]. Making games ALIVE: an organisational approach. A: Workshop on Agents for Games and Simulations. "Agents for Games and Simulations II Trends in Techniques, Concepts and Design". Toronto: Springer Verlag, 2010, p. 179-191. |
dc.identifier.citation | 10.1007/978-3-642-18181-8_13 |
dc.identifier.uri | http://hdl.handle.net/2117/14287 |
dc.description.abstract | The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on Organisational theory, into commercial games. The objective of our proposal is to provide game AI developers with a methodology and tools to model gaming scenarios using social structures. |
dc.description.abstract | Peer Reviewed |
dc.language.iso | eng |
dc.publisher | Springer Verlag |
dc.relation | http://www.springerlink.com/content/erq4rq334x0033m6 |
dc.relation | info:eu-repo/grantAgreement/EC/FP7/215890/EU/Coordination, Organisation and Model Driven Approaches for Dynamic,Flexible, Robust Software and Services Engineering/ALIVE |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Spain |
dc.rights | info:eu-repo/semantics/openAccess |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial |
dc.subject | Game artificial intelligence |
dc.subject | ALIVE (European project) |
dc.subject | Videojocs -- Disseny |
dc.title | Making games ALIVE: an organisational approach |
dc.type | info:eu-repo/semantics/publishedVersion |
dc.type | info:eu-repo/semantics/conferenceObject |