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Fast simulation of translucent objects
Gascons Gomez, Christian
Andújar Gran, Carlos Antonio
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm that we present
Àrees temàtiques de la UPC::Informàtica::Infografia
Real-time data processing
Information display systems
SSS Subsurface Scattering
Real-Time Empirical Shader
Translucent objects
Temps real (Informàtica)
Visualització (Informàtica)
Attribution-NonCommercial-NoDerivs 3.0 Spain
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
info:eu-repo/semantics/masterThesis
Universitat Politècnica de Catalunya
         

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