dc.contributor |
Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
dc.contributor |
Susín Sánchez, Antonio |
dc.contributor.author |
Mutlu, Sinan |
dc.date |
2010-09-08 |
dc.identifier.uri |
http://hdl.handle.net/2099.1/11301 |
dc.language.iso |
eng |
dc.publisher |
Universitat Politècnica de Catalunya |
dc.rights |
Attribution-NonCommercial-NoDerivs 3.0 Spain |
dc.rights |
info:eu-repo/semantics/openAccess |
dc.rights |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject |
Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject |
Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Processament de la imatge i del senyal vídeo |
dc.subject |
Computer graphics |
dc.subject |
Computer animation |
dc.subject |
Mocap |
dc.subject |
Motion capture |
dc.subject |
Motion editing |
dc.subject |
Inverse kinematics |
dc.subject |
Motion graphs |
dc.subject |
Fourier Transform |
dc.subject |
Signal processing |
dc.subject |
Quaternions |
dc.subject |
Blending |
dc.subject |
Infografia |
dc.subject |
Animació per ordinador |
dc.title |
Motion enriching using humanoide captured motions |
dc.type |
info:eu-repo/semantics/masterThesis |
dc.description.abstract |
Animated humanoid characters are a delight to watch. Nowadays they are extensively
used in simulators. In military applications animated characters are used for training
soldiers, in medical they are used for studying to detect the problems in the joints of a
patient, moreover they can be used for instructing people for an event(such as weather
forecasts or giving a lecture in virtual environment). In addition to these environments
computer games and 3D animation movies are taking the benefit of animated characters
to be more realistic. For all of these mediums motion capture data has a great impact
because of its speed and robustness and the ability to capture various motions.
Motion capture method can be reused to blend various motion styles. Furthermore we
can generate more motions from a single motion data by processing each joint data
individually if a motion is cyclic. If the motion is cyclic it is highly probable that each
joint is defined by combinations of different signals. On the other hand, irrespective of
method selected, creating animation by hand is a time consuming and costly process for
people who are working in the art side. For these reasons we can use the databases
which are open to everyone such as Computer Graphics Laboratory of Carnegie Mellon
University.Creating a new motion from scratch by hand by using some spatial tools (such as 3DS
Max, Maya, Natural Motion Endorphin or Blender) or by reusing motion captured data
has some difficulties. Irrespective of the motion type selected to be animated
(cartoonish, caricaturist or very realistic) human beings are natural experts on any kind
of motion. Since we are experienced with other peoples’ motions, and comparing each
motion to the others, we can easily judge one individual’s mood from his/her body
language. As being a natural master of human motions it is very difficult to convince
people by a humanoid character’s animation since the recreated motions can include
some unnatural artifacts (such as foot-skating, flickering of a joint). |