Title:
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Real-Time Global Illumination for VR Applications
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Author:
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Mortensen, Jesper; Yu, Insu; Khanna, Pankaj; Tecchia, Franco; Marino, Giuseppe; Spanlang, Bernhard; Slater, Mel
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Other authors:
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Universitat de Barcelona |
Abstract:
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Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment. |
Subject(s):
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-Realitat virtual -Il·lusions òptiques -Temps real (Informàtica) -Virtual reality -Optical illusions -Real-time data processing |
Rights:
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(c) Institute of Electrical and Electronics Engineers (IEEE), 2008
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Document type:
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Article Article - Published version |
Published by:
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Institute of Electrical and Electronics Engineers (IEEE)
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