Title:
|
Scaling of 3D engine workloads on modern multi-GPU systems
|
Author:
|
Roca Sancho, Jordi; Grossman, Mark
|
Other authors:
|
Universitat Politècnica de Catalunya. Departament d'Enginyeria del Terreny, Cartogràfica i Geofísica |
Abstract:
|
This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending
on the rendering workload balance mode used, the intra and interframe dependencies due to render-to-texture require a number of
synchronizations that can significantly impact the scalability with multiple GPUs. In this paper, a proprietary analytical tool called EMPATHY has been used to evaluate, for a set popular DX9 games, the performance of both classic split frame and alternate frame rendering modes as well as combined modes supporting more than 4 GPUs. We have also evaluated the application of the early copy and concurrent update techniques together as alternative to delayed surface copy of render-to-texture surfaces, showing a 48% percent improvement for some workloads. |
Abstract:
|
Peer Reviewed |
Subject(s):
|
-Àrees temàtiques de la UPC::Informàtica::Infografia -Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors::Arquitectures paral·leles -Hardware architecture — Graphics processors -EMPATHY (proprietary analytical tool) |
Rights:
|
|
Document type:
|
Article - Published version Conference Object |
Published by:
|
Association for Computing Machinery (ACM)
|
Share:
|
|